Alexandre Giguere 3D Artist | Demo Reel 2012
https://www.youtube.com/watch?v=OGyjrTLetyk
-Not a huge fan of the fade to sheer white as it hurts your eyes.
-Why do you need two intros? The first one is a simple text overlay and very poorly represents the rest of the show reel. The second one is done fantastically, being plastered over the side of a bus, making you believe it's a static image until the vehicle drives away, revealing the rest of the scene.
T-he first scene is full of life, the leaves are animated and the rush of wind, pushing papers across the floor creates a fantastic sense of atmosphere.
-The camera is never stationary, it's always moving in multiple directions. It's never boring.
-A bus passing in the background once again makes the scene seem busy without being distracting.
-The lighting and very light depth of field makes it look and feel very natural.
-The camera is only paused to show a real-time breakdown of low poly, high poly, wireframes and texture sheets used. It's accomplished in such a clean way by sliding small versions of the texture sheets in to the scene and blending the background imagine in to untextured and wire-frame variants.
-I could attempt to re-create this with my work using Sony Vegas 12 and my three vehicles. ^
Texture resolutions and poly-counts are clearly displayed in a custom font, making every last feature easy on the eyes.
Even with static images, a very slow camera zoom and depth of field is used to create motion. I believe this is a must-have for any work to prevent boredom.
Even singular models are showcased with a slow upwards pan as the object completes a single rotation. You can tell that the show-reel creator has a lot of pride in his/ her work.
Lighting is next to perfect throughout with multiple examples.
Beyond the first 6 seconds and the bright flashes of white, i can't pick a fault with the show-reel.
Sperasoft Demoreel Keyframe Animation
https://www.youtube.com/watch?v=EYFrBg1yb6g
-A perfect example of how to showcase individual animations.
-The animations are expertly made but could still be quite hard to fully represent due to the textureless models and single tone background. The show-reel creator managed to use this all to his/her advantage with clever camera work and music choice, making the viewer focus exclusively on his/her animation skill.
-The camera is angled and positioned at the height of the intended scale, giving the viewer a perfect sense of scale. To further simulate the player's perspective, the camera shakes gradually as if being held without a tri-pod, even increasing the camera shake in relation to the character's fear/ panic.
-The hardest part of any animation is to add weight to the character's movement and actions, especially without props or an environment to interactive with. To combat this, every step, roar, jump or heavy movement is reflected with the appropriate amount of camera shake, for example; with the dragon's roar, the camera violently moved in every direction, creating an earthquake effect, blurring the imagine beyond recognition for a split second.
-Each animation is set-up to make eye-contact with the camera point, even turning to adjust to new angles. This, alongside the camera shake helps greatly to add life to each animation.
-It may be very minimalistic in appearance but the cinematography is excellently done.
No comments:
Post a Comment