Tuesday, 17 November 2015

Final Website Design

I have already discussed indepth all the features i wish to include in my website design from looking at prior examples but now it's been put in to practice. As i don't believe I could make these designs using pre-made templates and don't currently have the HTML knowledge to create anything too fancy, the portfolio is going to be entirely Photoshop based until Christmas, where i'll have enough time to look back at HTML and code it myself. This will save me a lot of money in the long run and allow me to add more finalized work.

The Frame Work

To stay in line with Human Computer Interaction principles, I picked a very limited pallet that would compliment each colour;

Light grey, mid grey, dark grey, white and sun-burnt orange. With this, I could have the main banner as the darkest grey, the lightest grey contrast with this for the main page area and the mid tone for any unused space. White could then be used for main text with the orange contrast occasionally for the end of statement/ long headings just to break up the monotony. I played around a lot with noise and slight gradients just to take the flat look away from the template then had it reviewed by a couple of graphic designers. 


Navigation wise, clicking my name/ prefix will return the portfolio to the "Vehicles" page. Clicking any of the three subheadings; Vehicles, Weapons or Original Concepts will re-direct the viewer to the appropriate page. Clicking the  "about: Contact info/CV" segment will re-direct the user to the further contact details page. Every page follows the exact same format, making it an incredibly easy website to navigate at a first glace.

Vehicle Page

Clicking the "Vehicle" button in the header will bring you to this page. To keep things nice and simple, there will be three nicely formatted images of past work with perspective shots. Each one has a slight inner shadow to give them a more cinematic and artistic feel. The user will be able to scroll down the page to view more images as I create more vehicles although these will follow the two smaller image formatting. The large image will have the slight animation of sand/ dust particles to make it look far less static although doing this without increasing loading time may be difficult. Clicking any of the images will direct the user to its assigned "asset breakdown" page.

The slight inner glow/ shadow helps bridge the colour difference from renders and the website colour pallet.  


Weapons Page

This follows the exact same style as the vehicle page, ensuring the image box positions are the same identical size and shape. I'll try to keep the number of assets from both sections consistent so every time a vehicle asset is completed, a weapon asset will go in to production etc...



Original Concepts

Mixing the formatting slightly, this page has the two smaller boxes removed and the larger one moved further downwards so room is available for brief text. The text is formatted to the left hand column to remain neat and provides a basic breakdown of the rational and motive behind the construction of any original concepts i create. This allows me to explore items such as robots and anything outside of the weapon/ vehicle areas that could help show myself off as a flexible worker without derailing the entire portfolio or changing my focus. Clicking the large image will re-direct the viewer to its relevant asset breakdown page, identical in form to the weapon/ vehicle breakdowns. The formatting of "Header, Paragraph, Large scale image" will be repeated down the page for each newly created original concept.

I used a placeholder image for this page as I have ran out of vehicle/ weapon related work that I'm willing to show.


Asset Breakdown

This page format/ layout will be shown for any asset clicked on from any of the Vehicle, Weapons or original concept pages. Similar to the original concept page, there will be a heading and basic paragraph explaining what the asset is/ was used for, keeping it concise and formatting all text to the left hand column.

Multiple images of each stage of the breakdown will be displayed in image boxes very similar to the large asset showcase box from prior pages, scrolling down. To stick with HCI principles, the box width and position on the page will always stay the same, perfectly centered, it will only even be scaled and moved in regards to height. These boxes as shown below look far less overwhelming, showing much more information on screen and are generally a lot more appealing.


About/ Contact Info Page

Clicking the "About" option on the top right of the main bar will bring you to this page. Information such as my name and occupation are displayed first in larger text with contact information such as my email and Linkedin address below, slightly smaller and a brief paragraph on who I, basically as a sales pitch.

A column  reserved for past and future clients is then displayed below. To avoid making it too wordy, only the company logos are shown. At this stage, all we have are "Brain Corporation" from the sale of the Agap supermarket level but room is available for future additions. Keeping the same theme, the CV download and software knowledge headings rely entirely on images. This keeps it very minimalist throughout as employers should recognize the software logos at a first glance.

This is arguably the most important page and the home for most written information which makes it quite hard to keep it entirely concise by relying mainly on images has still cut down the required text considerably.


Any further opinions on the design would be fantastic and until then, i believe this design should do a great job of selling myself as a 3D artist.  

[EDIT]

After recieving feedback from lecturers, I found that my website design was lacking a few little features that although not neccersary, were very useful.

With the final contact page, I didn't concider the average view time for each portfolio, being less than a minute in even the best case scenario. With this, the person viewing my portfolio would probably be going through a huge amount in quite a small time frame. Anything to bring the visibility up further would be a great selling point and no one in that position would be wanting to download excess files. With this, im refering to the CV download link, in the new version, i have slightly edited this segment as you can see below;


 Clicking the CV button would now not only prompt a download for the CV, it would also re-direct the viewer to this page;


Listing my full CV, still in the full colour styling of the website. You would be able to view the rest of the CV by simply scrolling down the page and navigate back to any other via the top bar. As a shortcut to this page, you will also be able to click the orange "CV" button below the about segment to be a little more direct. I'll post the full CV below for context;



Jason Churm


55 Bridge View                                             Home Tel: 01773 820678
Milford, Belper                                              Mobile Tel: 07475 806280
Derby                                                             Email: jasonchurm@btinternet.com
Derbyshire                                                    www.jason-churm.squarespace.com
DE56 0RG


HIGHER EDUCATION

University of Derby – 2013 - Present

BA (Hons) Computer Games Modelling and Animation  

I currently attend the University of Derby whereby I am soon due to finish my 2nd year studies, some of the major modules from the course so far include; Specialist 3D Project, whereby I created a game ready Sherman tank asset whilst adhering to the design restrictions set by companies such as Wargaming. Real-Time environment, which involved creating fully functional level block outs before refining key focus points. Concept development, this included developing a character, prop and environment, using these as a front to learn both anatomy and perspective drawing. Video game animation/character rigging consisted of exploring both old and new work flows through the use of basic constraints and bone hierarchies to create smooth movement within a previously static mesh.


SECONDARY EDUCATION

Belper School – 2006 - 2013

A-Levels

Information Technology BTEC      June 2013                 Distinction* (A*, A*)
D&T: Product Design                      June 2013                 C

GCSE’S

Mathematics                                     June 2010                 B
Science                                             June 2010                 B
Additional Science                          June 2010                 B
English Language                           June 2010                 C
English Literature                            June 2010                 B
French                                               June 2010                 D
Art and Design: Fine Art                 June 2010                 B
Art and Design BTEC                     June 2010                 Distinction (A, A)
ICT Practitioners BTEC                   June 2010                 Distinction (A, A)




SKILLS

Technical and software skills
I.T. proficiency, Adobe Photoshop, Illustrator, Flash and Fireworks. Autodesk Maya and Max, zbrush, unreal engine 4, marmoset toolbag, Sony Vegas 12 and Microsoft Office.

Non technical skills
I have excellent research skills, report writing skills, presentation skills (including use of powerpoint), team work, organisation, problem solving and communication abilities.


INTERESTS

I enjoy real estate development whereby I aid in the family business through evaluating properties and carrying out property renovations, I also enjoy airsoft as well as computer building and maintenance as well as gaming, game-jams and archery.


PROFILE

I am an energetic, self motivated and enthusiastic individual with exceptional communication skills; who quickly develops a good relationship with all those I have contact with. I have excellent organisational skills, I relish a challenge and I will put in the effort to get the results. I am honest, dedicated, trust worthy and a team player.


REFERENCES

Reference can be supplied on request.






   

  
 
   




 

1 comment:

  1. HI Jason,

    A great deal of self reflection here, which in a way id good but it also seems to fuel you with the idea that you aren't good enough. Just want to say that you are good enough. I've seen students coming through here for many years and you are easily in the top 5% of them.

    Saying that the PPD work is OK but needs more work in a couple of areas. Firstly style, or aesthetic. You need to develop a bit of style to your work. At the moment the colours are all over the place (for example these blog colours) Also I don't see much of your style here it would be nice for you to develop something that will make you and your CV stand out (a little).
    Good work in analysis of other peoples CV's and Reels but illustrate this a little more and show that you are learning from what you are doing.

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